#include<bits/stdc++.h>
using namespace std;
int main(){
int a,b,c;
cin>>a>>b>>c;
if(a+b<=c||a+c<=b||b+c<=a||a-b>=c||b-a>=c||a-c>=b||c-a>=b||b-c>=a||c-b>=a){
cout<<"Not triangle"<<endl;
}
else{
if(a*a+b*b==c*c||a*a+c*c==b*b||b*b+c*c==a*a){
cout<<"Right triangle"<<endl;
}
if(a*a+b*b>c*c||a*a+c*c>b*b||b*b+c*c>a*a){
cout<<"Acute triangle"<<endl;
}
if(a*a+b*b<c*c||a*a+c*c<b*b||b*b+c*c<a*a){
cout<<"Obtuse triangle"<<endl;
}
if(a==b||a==c||b==c){
cout<<"Isosceles triangle"<<endl;
}
if(a==b&&a==c){
cout<<"Equilateral triangle"<<endl;
}
}
return 0;
}