why WA
#include<bits/stdc++.h>
using namespace std;
#define up(l,r,i) for(int i=(l);(i)<=(r);++i)
struct point{
double x,y;
}a,b,c;
double dist(point x,point y){
return (x.x-y.x)*(x.x-y.x)+(x.y-y.y)*(x.y-y.y);
}
bool equal(double x,double y){
return abs(x-y)<=1e-3;
}
int main()
{
int TestCases=1;
cin>>TestCases;
up(1,TestCases,T){
cin>>a.x>>a.y>>b.x>>b.y>>c.x>>c.y;
double A=dist(b,c);
double B=dist(a,c);
double C=dist(a,b);
if(C<A)swap(A,C);
if(C<B)swap(B,C);
cout<<"Scenario #"<<T<<": ";
if(equal(A,B)&&equal(B,C)&&equal(A,C)){
cout<<"Equilateral Equiangular\n";
continue;
}
if(equal(A+B,C))cout<<"Isosceles Right Triangle\n";
else if(A+B<C)cout<<"Scalene Obtuse\n";
else cout<<"Scalene Acute\n";
}
return 0;
}