我不会BFS(玄关)
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  • 楼主2345A
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  • 发布时间2024/4/25 13:14
  • 上次更新2024/4/25 17:54:45
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我不会BFS(玄关)
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2345A楼主2024/4/25 13:14

我编了一个迷宫游戏,但是有可能出口或出生点被地雷堵死,如何用BFS来判断是否可以走到出口?

#include<bits/stdc++.h>
#include<windows.h>
using namespace std;
const int WIDTH = 10;
const int HEIGHT = 10;
int i=0;
int MG(),AC();
string maze[HEIGHT] = 
{
    "####################",
    "#..S...#......#.#",
    "#.##..#..#..#.##.",
    "#.#...#...#...#.#.",
    "#.#.E.#...#..#.#.",
    "#.#...#...#...#.#.",
    "#.#..#..#..#.##.",
    "#.#...#...#...#.#.",
    "#..S...#......#.#",
    "####################"
};

void read(string a,int b)
{
	for(int i=0;i<a.size();i++)
	{
		cout<<a[i];
		Sleep(b);
	}
}
void jiaocheng()
{
	read("你想看教程?\n",100);
	read("OK\n",100);
	cout<<"#是地雷,踩上去会死,.是安全区域,可以通过,E是终点,踩上去就赢了,P是你,S是起点\n"; 
	cout<<"W是向上移动,A是向左移动,D是向右移动,S是向下移动\n";
	cout<<"你学会了吗?";
	cout<<endl;
	cout<<"按一然后按回车开始\n";
	int yi;
	cin>>yi;
	if(yi==1)
	MG();
	else
	jiaocheng();
}
void ys(int a)
{
    if(a==0) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==1) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    if(a==2) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    if(a==3) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    if(a==4) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    if(a==5) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    if(a==7) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
    if(a==8) 
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|BACKGROUND_RED);
}
void dt(string maze[HEIGHT]) 
{
    srand(time(0)); 
    for (int i = 0; i < HEIGHT; ++i)
    {
        for (int j = 0; j < WIDTH; ++j)
        {
            if (i == 0 || i == HEIGHT - 1 || j == 0 || j == WIDTH - 1) 
            maze[i][j] = '#';
            else
            {
                if (i == 1 && j == 1)
                maze[i][j] = 'S';
                else if (i == HEIGHT - 2 && j == WIDTH - 2) 
                maze[i][j] = 'E';
                else
                maze[i][j] = (rand() % 4 == 0) ? '#' : '.';
            }
        }
    }
    if (maze[1][1] == '#' || maze[HEIGHT - 2][WIDTH - 2] == '#')
    {
        dt(maze);
    }
}
pair<int, int> player = make_pair(1, 1);
bool is_valid_move(int x, int y) 
{
    if (x < 0 || x >= HEIGHT || y < 0 || y >= WIDTH) 
    return false;
    if (maze[x][y] == '#') 
      return false;
    
    return true;
}
void print_maze() 
{
	system("cls");
    for (int i = 0; i < HEIGHT; ++i) 
	{
        for (int j = 0; j < WIDTH; ++j) 
		{
            if (make_pair(i, j) == player) 
                cout << "P"; 
             else 
            cout << maze[i][j];
        }
        cout<<endl;
    }
    
}
void game_over()
{
    cout << "很遗憾,你未能在规定时间内找到出口。你死了" << endl;
    return;
}
int MG() 
{
    system("cls");
    read("第",100);
    cout<<i;
    read("关",100);
    Sleep(500);
    dt(maze); 
    cout<<endl;
    srand(time(0)); 
    clock_t start_time = clock();
    bool game_over_flag = false;
    pair<int, int> new_player = make_pair(1, 1); 
    while (!game_over_flag) 
    {
        print_maze();
        cout<<"请输入移动指令 (WASD): ";
        char move;
        cin>>move;
        clock_t current_time = clock();
        if((current_time - start_time) / (double)CLOCKS_PER_SEC > 35) 
        {
            game_over();
            game_over_flag = true;
            return 0;
        }
        switch (move) 
		{
            case 'W': 
                if (is_valid_move(player.first - 1, player.second)) 
                player.first--;
                else 
                {
                ys(4);
                cout << "你踩到了地雷,你死了" << endl;
                return 0;
                }
                break;
            case 'A': 
                if (is_valid_move(player.first, player.second - 1)) 
                player.second--;
                 else 
                 {
                ys(4);
                cout << "你踩到了地雷,你死了" << endl;
                return 0;
                }
                break;
            case 'S': 
                if (is_valid_move(player.first + 1, player.second)) 
                    player.first++;
                 else 
                 {
                 	ys(4);
                    cout << "你踩到了地雷,你死了" << endl;
                    return 0;
                }
                break;
            case 'D': 
                if (is_valid_move(player.first, player.second + 1)) 
                player.second++;
                else 
                {
                	ys(4);
                cout << "你踩到了地雷,你死了" << endl;
                return 0;
            }
                break;
            default:
                cout << "无效的输入,请使用WASD进行移动!" << endl;
                break;
        }
        if (maze[player.first][player.second] == 'E') 
        {
            cout << "\033[1;2m恭喜你,你走出了暗影迷宫!!\033[0m\n";
            i++; 
            player=new_player;
            system("cls");
            MG();
        }
    }
    return 0;
}
int bg()
{
	cout<<"你需要什么背景?\n";
	cout<<"1.蓝色,2.红色,3.绿色,4.不变\n";
	int bj;
	cin>>bj;
	if(bj==1)
	ys(1),MG();
	else if(bj==2)
	ys(4),MG();
	else if(bj==3)
	ys(2),MG();
	else if(bj==4)
	MG(); 
}
int AC()
{
	read("欢迎来到暗影迷宫!\n",100);
	read("是否开始?\n",100);
	read("1开始,2退出,3查看教程,4换背景",100);
	cout<<endl;
	int ks;
	cin>>ks;
	if(ks==1)
	{
	for(int i=1;i<=100;i++)
	{
		cout<<i<<"%";
		Sleep(150);
		system("cls");
	}
	MG();
}
	else if(ks==2)
	return 1;
	else if(ks==3)
	jiaocheng();
	else if(ks==4)
	bg();
	else
	{
	 read("那算开始哦!\n",100);
	for(int i=1;i<=100;i++)
	{
		cout<<i<<"%";
		Sleep(150);
		system("cls");
	}
	 MG();
   }
}
int main()
{
	AC();
	return 0;
}
2024/4/25 13:14
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