#include<bits/stdc++.h>
using namespace std;
int a,b,c;
int main(){
cin>>a>>b>>c;
if(a==b==c){
cout<<"Acute triangle";
cout<<"Isosceles triangle"<<endl;
cout<<"Equilateral triangle"<<endl;
}
if(a==b||c!=a&&b==c||a!=c&&a==c||a!=b){
int d=(a+b)/2,e=(a+c)/2,g=(b+c)/2;
if(d<c||c!=sqrt(2)*a&&e<b||b!=sqrt(2)*c&&g<a||a!=sqrt(2)*b){
cout<<"Obtuse triangle"<<endl;
}
if(d>c&&e>b&&g>a){
cout<<"Acute triangle"<<endl;
}
if(c==sqrt(2)*a&&b==sqrt(2)*c&&a==sqrt(2)*b){
cout<<"Right triangle"<<endl;
}
cout<<"Isosceles triangle"<<endl;
}
if(a*a+b*b==c*c&&b*b+c*c==a*a&&a*a+c*c==b*b){
cout<<"Right triangle";
}
return 0;
}