#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#include <iostream>
using namespace std;
#include <vector>
#include <set>
#include <map>
#include <cstdio>
#include <cstring>
#include <queue>
#include <cstdlib>
#include <algorithm>
#include <list>
#include <string>
#include <cmath>
#include <bitset>
#include <stack>
#include <functional>
#include <unordered_map>
#include <unordered_set>
#define ull unsigned long long
#define ll long long
#define pii pair<ll ,ll>
#define ft first
#define sd second
#define cy cout<<"YES"<<endl
#define cn cout<<"NO"<<endl
#define forn(i,n) for(ll (i)=0;(i)<(n);(i)++)
#define forne(i,n) for(ll (i)=1;(i)<=(n);(i)++)
#define rforn(i,n) for(ll (i)=(n-1);i>=0;i--)
#define rforne(i,n) for(ll (i)=n;i>=1;i--)
#define vv vector
#define inf32 INT32_MAX
#define inf64 INT64_MAX
#define LD long double
#define PI acos(-1)
#define debug(a,b) cout<<a<<b
#define eps 1e-18
const int N = 4e5 + 100;
const int mod = 998244353;
ll T;
struct Point {
LD x, y;
Point(LD x, LD y) { this->x = x; this->y = y; }
Point() {}
#define line Point
Point operator+(Point b) { return Point(this->x + b.x, this->y + b.y); }
Point operator-(Point b) { return Point(this->x - b.x, this->y - b.y); }
Point operator*(LD t) { return Point(this->x * t, this->y * t); }
LD operator*(Point b) { return this->x * b.x + this->y * b.y; }
bool operator==(Point b) { return this->x == b.x && this->y == b.y; }
};
class Geomtry_tool {
public:
static LD len(line a) { return sqrt(a.x * a.x + a.y * a.y); }
LD dis(Point a, Point b) { return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); }
static LD angle(line a, line b) { return acos(a * b / len(a) / len(b)); }
static LD cross(line a, line b) { return a.x * b.y - a.y * b.x; }
static int sgn(LD x) { return fabs(x) <= eps ? 0 : x > 0 ? 1 : -1; }
static void zero(Point& a) { if (fabs(a.x) <= eps)a.x = 0; if (fabs(a.y) <= eps)a.y = 0; }
static LD cross(Point a, Point b, Point c) { return cross(b - a, c - a); }
static LD dot(Point a, Point b, Point c) { return (b - a) * (c - a); }
static bool l_S_inter(Point a, Point b, Point c, Point d) {
return sgn(cross(a, b, c) * cross(a, b, d)) <= 0;
}
static bool S_S_inter(Point a, Point b, Point c, Point d) {
return l_S_inter(a, b, c, d) && l_S_inter(c, d, a, b);
}
static Point getNode(Point a, line u, Point b, line v) {
LD t = cross((a - b), v) / cross(v, u);
return a + u * t;
}
static Point rotate(Point a, LD b) {
return { a.x * cos(b) - a.y * sin(b), a.x * sin(b) + a.y * cos(b) };
}
static LD get_S(vv<Point>& p) {
int k = p.size() - 1; LD res = 0;
for (int i = 2; i < k; i++)
res += cross((p[i] - p[1]), (p[i + 1] - p[1]));
return res / 2.0;
}
};
class Andrew {
Geomtry_tool fn;
public:
int top = 0;
struct cmp {
bool operator()(const Point& a, const Point& b) {
return a.x == b.x ? a.y < b.y : a.x < b.x;
}
};
LD Andrew_lenth(vv<Point>& p, vv<Point>& s) {
int n = p.size() - 1;
sort(p.begin() + 1, p.end(), cmp());
s = vv<Point>(p.size() + 2);
forne(i, n) {
while (top > 1 && fn.sgn(fn.cross(s[top - 1], s[top], p[i]) <= 0))
top--;
s[++top] = p[i];
}
int t = top;
for (int i = n - 1; i >= 1; i--) {
while (top > t && fn.sgn(fn.cross(s[top - 1], s[top], p[i])) <= 0)
top--;
s[++top] = p[i];
}
LD res = 0;
for (int i = 1; i < top; i++)
res += fn.dis(s[i], s[i + 1]);
return res;
}
LD rotating_calipers(vv<Point>& s) {
int n = top - 1;
LD res = 0;
for (int i = 1, j = 2; i <= n; i++) {
while (fn.cross(s[i], s[i + 1], s[j])
< fn.cross(s[i], s[i + 1], s[j + 1]))
j = j % n + 1;
res = max(res, max(fn.dis(s[i], s[j])
, fn.dis(s[i + 1], s[j])));
}
return res;
}
};
struct Line { Point s, e;ll id; };
class Half_plane {
private:
Geomtry_tool fn;
public:
int h = 1, t = 1;
static LD angle(Line a) {
return atan2(a.e.y - a.s.y, a.e.x - a.s.x);
}
struct cmp {
Geomtry_tool fn;
bool operator()(Line a, Line b) {
LD A = angle(a), B = angle(b);
return fabs(A - B) > eps ? A < B :fn.sgn(fn.cross((a.e - a.s), (b.e - a.s))) < 0;
}
};
Point cross(Line a, Line b) {
return fn.getNode(a.e, a.s - a.e, b.e, b.s - b.e);
}
bool right_nd(Line a, Line b, Line c) {
Point p = cross(b, c);
return fn.sgn(fn.cross((a.e - a.s), (p - a.s))) < 0;
}
void half_plane(vv<Line>& a, vv<Line>& q) {
q = vv<Line>(a.size() + 1);
q[1] = a[1];
sort(a.begin() + 1, a.end(), cmp());
h = 1, t = 1; q[1] = a[1];
int n = a.size() - 1;
for (int i = 2; i <= n; i++) {
if (fn.sgn(angle(a[i])-angle(a[i-1]))==0)continue;
while (h < t && right_nd(a[i], q[t], q[t - 1]))t--;
while (h < t && right_nd(a[i], q[h], q[h + 1]))h++;
q[++t] = a[i];
}
}
};
Geomtry_tool fn;
void solve() {
int n; cin >> n;
vv<Line>p(n + 1);
vv<LD>k(n + 1);
vv<LD>v(n + 1);
forne(i, n)
cin >> k[i];
forne(i, n)
cin >> v[i];
forne(i, n) {
p[i] = { {0,k[i]},{1,k[i] + v[i]},i };
}
p.push_back({{ 0.0,0.0 }, { 0.0,-1.0 }, 0});
Half_plane hp;
vv<Line>rs;
hp.half_plane(p,rs);
auto cmp2 = [](Line a, Line b)->bool {
return a.id < b.id;
};
sort(rs.begin() + 1, rs.begin() + hp.t + 1, cmp2);
cout << hp.t - 2 + 1 << endl;
for (int i = 2; i <= hp.t; i++) {
cout << rs[i].id << ' ';
}
}
int main() {
T = 1;
while (T--)
solve();
}