#include<bits/stdc++.h>
using namespace std;
#define dark 0
#define light 1
#define torch 2
#define glowstone 3
int a[128][128];
int main()
{
int m,n,k,x,y,cnt=0;
cin>>n>>m>>k;
for(int i=1;i<=m;i++)
{
cin>>x>>y;
a[x][y]=torch;
a[x][y+1]=light;
a[x][y+2]=light;
a[x][y-1]=light;
a[x][y-2]=light;
a[x-1][y]=light;
a[x-2][y]=light;
a[x+1][y]=light;
a[x+2][y]=light;
a[x+1][y+1]=light;
a[x-1][y-1]=light;
a[x-1][y+1]=light;
a[x+1][y-1]=light;
}
for(int i=1;i<=k;i++)
{
cin>>x>>y;
a[x][y]=glowstone;
for(int j=x-2;j<=x+2;j++)
{
for(int p=y-2;p<=y+2;p++)
{
a[j][p]=light;
}
}
}
for(int i=1;i<=n;i++)
{
for(int j=1;j<=n;j++)
{
if(a[i][j]==dark)
{
cnt++;
}
}
}
cout<<cnt;
return 0;
}