#include<bits/stdc++.h>
using namespace std;
int main(){
int sa,sb,sc,a,b,c;
cin >> a >> b >> c;
if (a<b && b<c){
sa=a;
sb=b;
sc=c;
}
if (a<c && c<b){
sa=a;
sb=c;
sc=b;
}
if (b<c && c<a){
sa=b;
sb=c;
sc=a;
}
if (b<a && a<c){
sa=b;
sb=a;
sc=c;
}
if (c<a && a<b){
sa=c;
sb=a;
sc=b;
}
if (c<b && b<a){
sa=c;
sb=b;
sc=a;
}
if (c==b && b<a){
sa=c;
sb=b;
sc=a;
}
if (c==b && b>a){
sa=a;
sb=b;
sc=c;
}
if (c==a && a<b){
sa=c;
sb=a;
sc=b;
}
if (c==a && a>b){
sa=b;
sb=a;
sc=c;
}
if (b==a && a>c){
sa=c;
sb=a;
sc=b;
}
if (b==a && a<c){
sa=b;
sb=a;
sc=c;
}
if(a+b>c && b+c>a && c+a>b){
if(sa*sa+sb*sb==sc*sc)cout << "Right triangle" << endl;
else if(sa*sa+sb*sb>sc*sc)cout << "Acute triangle" << endl;
else cout << "Obtuse triangle" << endl;
if(a==b || a==c || b==c)cout << "Isosceles triangle" << endl;
if(a==b && b==c)cout << "Equilateral triangle" << endl;
}else cout << "Not triangle" << endl;
return 0;
}