#include<stdio.h>
typedef struct{
int x;
int y;
int f;
}site;
int map[15][15]={};
int record[11][11][5][11][11][5]={};
void move(site* z){
int n=z->x,m=z->y;
if(z->f==1){
if(map[n-1][m])z->x--;
else z->f++;
}
else if(z->f==2){
if(map[n][m+1])z->y++;
else z->f++;
}
else if(z->f==3){
if(map[n+1][m])z->x++;
else z->f++;
}
else {
if(map[n][m-1])z->y--;
else z->f=1;
}
}
int main(){
int tim=0;char ch;
site cow,fam;
for(int i=1;i<=10;i++){
for(int j=1;j<=10;j++){
ch=getchar();
if(ch=='*')continue;
map[i][j]=1;
if(ch=='C'){
cow.x=i;
cow.y=j;
cow.f=1;
}
if(ch=='F'){
fam.x=i;
fam.y=j;
fam.f=1;
}
}
}
while(cow.x!=fam.x||cow.y!=fam.y){
tim++;
if(record[cow.x][cow.y][cow.f][fam.x][fam.y][fam.f]==1){
printf("0");return 0;
}
record[cow.x][cow.y][cow.f][fam.x][fam.y][fam.f]=1;
move(&cow);move(&fam);
}
printf("%d",tim);
}