#include<iostream>
#include<cmath>
using namespace std;
int main()
{
int a,b,c;
cin>>a>>b>>c;
int num1=pow(a,2);
int num2=pow(b,2);
int num3=pow(c,2);
if(a>=b&&a>=c)
{
if(a>b+c)
{
cout<<"Not triangle"<<endl;
}
else
{
if(num2+num3==num1)
{
cout<<"Right triangle"<<endl;
}
else if(num2+num3>num1)
{
cout<<"Acute triangle"<<endl;
}
else
{
cout<<"Obtuse triangle"<<endl;
}
}
}
else if(b>=a&&b>=c)
{
if(b>a+c)
{
cout<<"Not triangle"<<endl;
}
else
{
if(num1+num3==num2)
{
cout<<"Right triangle"<<endl;
}
else if(num1+num3>num2)
{
cout<<"Acute triangle"<<endl;
}
else
{
cout<<"Obtuse triangle"<<endl;
}
}
}
else if(c>=b&&c>=a)
{
if(c>b+a)
{
cout<<"Not triangle"<<endl;
}
else
{
if(num1+num2==num3)
{
cout<<"Right triangle"<<endl;
}
else if(num2+num1>num3)
{
cout<<"Acute triangle"<<endl;
}
else
{
cout<<"Obtuse triangle"<<endl;
}
}
}
if(a==b||a==c||b==c)
{
cout<<"Isosceles triangle"<<endl;
}
if(a==b&&b==c)
{
cout<<"Equilateral triangle"<<endl;
}
return 0;
}