#include<bits/stdc++.h>
using namespace std;
int main()
{
int a, b, c, x, y1 , y2 , y3 , y4 , y , z;
cin >> a >> b >> c;
x = min ( a, min ( b, c ) );
y1 = max ( a, min ( b, c ) );
y2 = max ( b, min ( a, c ) );
y3 = max ( c, min ( a, b ) );
y4 = min ( y1, y2 );
y = min ( y3, y4 );
z = max ( a, max ( b, c ) );
if ( ( x + y ) <= z )
cout << "Not triangle" << endl;
if ( ( x + y ) > z && pow( x, 2 ) + pow( y, 2 ) == pow( z, 2 ))
cout << "Right triangle" << endl;
if ( ( x + y ) > z && pow( x, 2 ) + pow( y, 2 ) > pow( z, 2 ))
cout << "Acute triangle" << endl;
if ( ( x + y ) > z && pow( x, 2 ) + pow( y, 2 ) < pow( z, 2 ))
cout << "Obtuse triangle" << endl;
if ( ( x + y ) > z && ( x == y && x != z ))
cout << "Isosceles triangle" << endl;
if ( ( x + y ) > z && ( x == y && y == z ))
cout << "Equilateral triangle" << endl;
return 0;
}