我在get_k的地方多进行了一次旋转,结果wa在最后一个点了,不知道为什么
#include <iostream>
#include <algorithm>
using namespace std;
const int N = 1e5 + 10, inf = 1e9;
struct node
{
int s[2], p, v, sz;
void init(int _v, int _p)
{
v = _v, p = _p;
sz = 1;
}
}tr[N];
int root, idx;
int L, R;
int delta;
void pushup(int x)
{
tr[x].sz = tr[tr[x].s[0]].sz + tr[tr[x].s[1]].sz + 1;
}
void rotate(int x)
{
int y = tr[x].p, z = tr[y].p;
int k = tr[y].s[1] == x;
tr[z].s[tr[z].s[1] == y] = x, tr[x].p = z;
tr[y].s[k] = tr[x].s[k ^ 1], tr[tr[x].s[k ^ 1]].p = y;
tr[x].s[k ^ 1] = y, tr[y].p = x;
pushup(y), pushup(x);
}
void splay(int x, int k)
{
while (tr[x].p != k)
{
int y = tr[x].p, z = tr[y].p;
if (z != k)
{
if ((tr[z].s[1] == y) ^ (tr[y].s[1] == x)) rotate(x);
else rotate(y);
}
rotate(x);
}
if (!k) root = x;
}
int insert(int v)
{
int u = root, p = 0;
while (u) p = u, u = tr[u].s[v > tr[u].v];
u = ++ idx;
if (p) tr[p].s[v > tr[p].v] = u;
tr[u].init(v, p);
splay(u, 0);
return u;
}
void find(int v)
{
int x = root;
while (tr[x].s[v > tr[x].v] && tr[x].v != v) x = tr[x].s[v > tr[x].v];
splay(x, 0);
}
int get_suf(int v)
{
find(v);
int x = root;
if (tr[x].v >= v) return x;
x = tr[x].s[1];
while (tr[x].s[0]) x = tr[x].s[0];
splay(x, 0);
return x;
}
void del(int v)
{
int l = L, r = get_suf(v);
splay(l, 0), splay(r, l);
tr[r].s[0] = 0;
splay(r, 0);
}
int get_k(int k)
{
int u = root;
while (u)
{
if (tr[tr[u].s[0]].sz >= k) u = tr[u].s[0];
else if (tr[tr[u].s[0]].sz + 1 == k) break;
else k -= tr[tr[u].s[0]].sz + 1, u = tr[u].s[1];
}
//splay(u, 0)为什么在此处多旋转一次就会wa最后一个点
return tr[u].v;
}
int main()
{
int n, m; cin >> n >> m;
L = insert(-inf), R = insert(inf);
int tot = 0;
while (n -- )
{
char op[2];
int k; cin >> op >> k;
if (*op == 'I')
{
if (k >= m) k -= delta, insert(k), tot ++ ;
}
else if (*op == 'A') delta += k;
else if (*op == 'S')
{
delta -= k;
del(m - delta);
}
else
{
if (tr[root].sz - 2 < k) cout << -1 << endl;
else cout << get_k(tr[root].sz - k) + delta << endl;
}
}
cout << tot - (tr[root].sz - 2) << endl;
}