int a,b,c;
cin >> a >> b >> c;
int go;
if (a > b)
{
go = a;
a = b;
b = go;
}
if (b > c)
{
go = b;
b = c;
c = go;
}
if (a > c)
{
go = a;
a = b;
b = go;
}
if (a + b < c)
{
cout << "Not triangle";
}
else
{
if (a * a * b * b > c * c)
{
cout << "Right triangle\n";
}
else if (a * a * b * b == c * c)
{
cout << "Acute triangle\n";
}
else
{
cout << "Obtuse triangle\n";
}
if (a == b || b == c || a == c)
{
cout << "Isosceles triangle\n";
}
if (a == c)
{
cout << "Equilateral triangle";
}
}