#include <stdio.h>
int main (){
int a,b,c;
scanf("%d %d %d",&a,&b,&c);
if(a>b){
if(a>c){
if(b+c<=a){
printf("Not triangle");
}else if(b*b+c*c==a*a){
printf("Right triangle\n");
}else if(b*b+c*c>a*a){
printf("Acute triangle\n");
}else if(b*b+c*c<a*a){
printf("Obtuse triangle\n");
}
}else{
if(b+a<=c){
printf("Not triangle");
}else if(b*b+a*a==c*c){
printf("Right triangle\n");
}else if(b*b+a*a>c*c){
printf("Acute triangle\n");
}else if(b*b+a*a<c*c){
printf("Obtuse triangle\n");
}
}
}else{
if(b>c){
if(a+c<=b){
printf("Not triangle");
}else if(c*c+a*a==b*b){
printf("Right triangle\n");
}else if(c*c+a*a>b*b){
printf("Acute triangle\n");
}else if(c*c+a*a<b*b){
printf("Obtuse triangle\n");
}
}else{
if(b+a<=c){
printf("Not triangle");
}else if(b*b+a*a==c*c){
printf("Right triangle\n");
}else if(b*b+a*a>c*c){
printf("Acute triangle\n");
}else if(b*b+a*a<c*c){
printf("Obtuse triangle\n");
}
}
}
if(a==b||a==c||b==c){
printf("Isosceles triangle\n");
}
if(a==b&&b==c){
printf("Equilateral triangle\n");
}
return 0;
}