#include<bits/stdc++.h>
using namespace std;
double a,b,c,cosa,cosb,cosc;
int main()
{
cin>>a>>b>>c;
cosa=(b*b+c*c-a*a)/(2*b*c);
cosb=(a*a+c*c-b*b)/(2*a*c);
cosc=(a*a+b*b-c*c)/(2*b*c);
if(cosa>1||cosa<-1||cosb>1||cosb<-1||cosc>1||cosc<-1)
{
cout<<"Not triangle"<<endl;
return 0;
}
if(cosa==0||cosb==0||cosc==0)
cout<<"Right triangle"<<endl;
if(cosa>0&&cosb>0&&cosc>0)
cout<<"Acute triangle"<<endl;
if(cosa<0||cosb<0||cosc<0)
cout<<"Obtuse triangle"<<endl;
if(cosa==cosb||cosa==cosc||cosb==cosc)
cout<<"Isosceles triangle"<<endl;
if(cosa==cosb&&cosb==cosc)
cout<<"Equilateral triangle"<<endl;
return 0;
}