#include<bits/stdc++.h>
using namespace std;
char s;
int num_11=1;
int num_21=1;
struct player
{
int point_11,point_21;
long long eleven[10086],twelve[10086];
}Hua_hua,rival;
int main()
{
std::ios::sync_with_stdio(false);
while(1)
{
s=getchar();
if(s=='E')
{
break;
}
if(s=='W')
{
Hua_hua.point_11++;
Hua_hua.point_21++;
Hua_hua.eleven[num_11]++;
Hua_hua.twelve[num_21]++;
}
if(s=='L')
{
rival.point_11++;
rival.point_21++;
rival.eleven[num_11]++;
rival.twelve[num_21]++;
}
if(Hua_hua.point_11>=11&&Hua_hua.point_11-rival.point_11>=2)
{
num_11++;
Hua_hua.point_11=0;
rival.point_11=0;
}
if(rival.point_11>=11&&rival.point_11-Hua_hua.point_11>=2)
{
num_11++;
Hua_hua.point_11=0;
rival.point_11=0;
}
if(Hua_hua.point_21>=21&&Hua_hua.point_21-rival.point_21>=2)
{
num_21++;
Hua_hua.point_21=0;
rival.point_21=0;
}
if(rival.point_21>=21&&rival.point_21-Hua_hua.point_21>=2)
{
num_21++;
Hua_hua.point_21=0;
rival.point_21=0;
}
}
for(int j=1;j<=num_11;j++)
{
cout<<Hua_hua.eleven[j]<<':'<<rival.eleven[j]<<endl;
}
cout<<endl;
for(int k=1;k<=num_21;k++)
{
cout<<Hua_hua.twelve[k]<<':'<<rival.twelve[k]<<endl;
}
return 0;
}