#include<bits/stdc++.h>
using namespace std;
int main(){
int a[3];
for(int i=0;i<3;i++){
cin>>a[i];
}
sort(a,a+3);
if(a[2]<(a[0]+a[1])){
cout<<"Not triangle"<<endl;
return 0;
}
if((a[2]*a[2])==(a[0]*a[0]+a[1]*a[1])&&(a[0]==a[1])){
cout<<"Right triangle"<<endl;
cout<<"Isosceles triangle"<<endl;
return 0;
}
if((a[2]*a[2])<(a[0]*a[0]+a[1]*a[1])&&(a[0]==a[1])){
cout<<"Obtuse triangle"<<endl;
cout<<"Isosceles triangle"<<endl;
return 0;
}
if(a[0]==a[1]&&a[1]==a[2]){
cout<<"Acute triangle"<<endl;
cout<<"Isosceles triangle"<<endl;
cout<<"Equilateral triangle"<<endl;
return 0;
}
if((a[2]*a[2])>(a[0]*a[0]+a[1]*a[1]))&&a[0]==a[1]){
cout<<"Acute triangle"<<endl;
cout<<"Isosceles triangle"<<endl;
}
if((a[2]*a[2])==(a[0]*a[0]+a[1]*a[1])){
cout<<"Right triangle"<<endl;
}
if((a[2]*a[2])>(a[0]*a[0]+a[1]*a[1])){
cout<<"Acute triangle"<<endl;
}
if((a[2]*a[2])<(a[0]*a[0]+a[1]*a[1])){
cout<<"Obtuse triangle"<<endl;
}
return 0;
}