#include<bits/stdc++.h>
using namespace std;
int main(){
int a,b,c;
cin>>a>>b>>c;
if(a>c)swap(a,c);
if(b>c)swap(b,c);
if(a>c)swap(a,c);
if(b>c)swap(b,c);
if(a+b<=c)
{
cout<<"Not triangle";return 0;
}
if(pow(a,2)+pow(b,2)==pow(c,2))
{
cout<<"Right triangle"<<endl;
}
if(pow(a,2)+pow(b,2)>pow(c,2))
{
cout<<"Acute triangle"<<endl;
}
if(pow(a,2)+pow(b,2)<pow(c,2))
{
cout<<"Obtuse triangle"<<endl;
}
if(a==b and a==c and b==c)
{
cout<<"Isosceles triangle"<<endl;
}
if(a==b and b==c)
{
cout<<"Equilateral triangle"<<endl;
}
return 0;
}